2023.08.09
Academic Research Achievements-2
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Publication Date
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Paper Title
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Conference / Journal Name
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| 巫怡瑩 | 2026/09 |
Comparative study of user experience with digital well-being apps for problematic smart device use: A comparison of gamification, self-control, and parental-control mechanisms in Taiwan.
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International Journal of Human–Computer Interaction
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| 張世良 | 2026/09 |
An analytical study on the application of multimodal narrative framing in expo exhibition design
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Entertainment Computing
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| 蕭惠雯 | 2026/06 |
Assessing postural risks and musculoskeletal pain among caregivers performing bathing tasks in long-term care facilities
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WORK
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| 柯雅羚 | 2026/05 |
Design of 3D Interactive Reminiscence Therapy for Older Adults with Dementia and its Objective Evaluation with Single-channel Electroencephalography.
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International Journal of Human-Computer interaction
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| 柯雅羚 | 2026/04 |
Design practice: exploring how a virtual pet mobile application helps older adults establish social relationships.
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Universal Access in the Information Society
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| 張嘉展 | 2026/04 | Drawing Radio: The Symbolic Language Behind RF and Microwaves. |
IEEE Microwave Magazine |
| 陳姿諭 | 2026/02 |
The Influence of Striped Clothing on Visual Body Perception: A Study on Pattem Spacing Design
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i-Perception
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| 徐松 | 2026/02 | From signal to semantics: The multimodal haptic informatics index for triangulating haptic intent at the edge. |
Electronics |
| 張嘉展 | 2026/01 |
Advanced Beam Reconfiguration in Waveguide Antennas Through Origami Inspired Design
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International Journal of Microwave and Wireless Technologies
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| 黃姵綺 | 2025/12 |
Constructing a Cradle-to-Gate Carbon Emission Assessment and Analysis Framework Based on Life Cycle Thinking: A Case Study of Bicycle Brake Cable ProductsConstructing a Cradle-to-Gate Carbon Emission Assessment and Analysis Framework Based on Life Cycle Thinking: A Case Study of Bicycle Brake Cable Products
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Sustainability
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| 賴般若 | 2025/12 | 博物館跨域協作策展的實踐研究:以「淺山樟力- 臺三線上原客焗腦展」為例。 |
設計學刊 |
| 賴秋美 | 2025/11 |
EXPLORING CHANGES IN THE RITUAL DESIGN OF TAIWAN’S PINGPU INDIGENOUS GROUPS FROM THE PERSPECTIVE OF ACTIVITY THEORY: A CASE STUDY OF THE MAKATAO IN LAOPI, PINGTUNG COUNTY
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Journal of the Science of Design
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| 蔡沛瑾 | 2025/11 |
A randomized controlled trial study of a life review art intervention for older adults living alone
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Frontiers in Psychology
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| 谷嫚婷 | 2025/09 |
Immersive Experience in Design: Participatory Practices of Audience Cultural Identity and Memory Construction
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Journal of Art
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| 王佳葳 | 2025/09 | USR課程中學習者的設計思考與跨域互動 -以國立虎尾科技大學館校合作為例 |
設計學刊 |
| 黃耀斐 | 2025/09 | Analyzing the Synergistic Effects of Social Media Platforms on Drug Prevention: Insights from Facebook and Instagram |
設計學刊 |
| 蕭惠雯 | 2025/09 | 探討飲酒舒緩經痛之人因設計 | 設計學刊 |
| 蔡沛瑾 | 2025/09 | A randomized controlled trial study of a life review art intervention for older adults living alone |
Frontiers in Psychology |
| 蔡沛瑾 | 2025/09 | Spiritual Transformation Through Pilgrimage: A Grounded Theory Analysis of Experiences in Taiwan, Japan, and Spain |
Psychology of Religion and Spiritualit |
| 陳冠臻 | 2025/07 | From Viewing to Structure: A Computational Framework for Modeling and Visualizing Visual Exploration |
Applied Sciences(MDPI) |
| 谷嫚婷 | 2025/07 | Immersive Experience in Design: Participatory Practices of Audience Cultural Identity and Memory Construction |
Journal of Art |
| 陳冠臻 | 2025/07 |
The Structure of Viewing: Computation of the Viewing Process
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MDPI Applied sciences
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| Kharisma | 2025/06 | Sustainable Design Education in Taiwan and the Curricular Gap in Policy,Practice, and Pedagogy: A Scoping Review. |
Systems |
| 白明翰 | 2025/04 | Examining the Mediating Effects of Game User Experience Satisfaction on Continuance Intention: A Case Study of League of Legends |
IEEE Access |
| 詹栩茵 | 2025/03 | 日本地方設計與高中職涯教育結合模式之研究 ─以飛驒古川町吉城高中為例 |
設計學報
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